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* Permanently modifying a "dry drum" on which to make screenprinting stencils. If a drum can be tricked to function dry, it wouldn't require taping down a barrier screen for this process—the operator would just load up the dry drum whenever they wanted to make an uninked screen. A drum could be modified in this way by being fully cleaned out, and then short circuiting the ink sensor so that the drum always detects that it has enough ink. | * Permanently modifying a "dry drum" on which to make screenprinting stencils. If a drum can be tricked to function dry, it wouldn't require taping down a barrier screen for this process—the operator would just load up the dry drum whenever they wanted to make an uninked screen. A drum could be modified in this way by being fully cleaned out, and then short circuiting the ink sensor so that the drum always detects that it has enough ink. | ||
* Forcing a stencil removal error—this would make it so that the stencil ''never even reaches the drum''—after burning it would be left in the storage area of the MMU (and generate an <code>A34-218</code> error). It could be either removed manually from the MMU and cut off by hand, or test mode could be used to feed it into the empty drum cavity after removing the drum and cut it at the correct length. | * Forcing a stencil removal error—this would make it so that the stencil ''never even reaches the drum''—after burning it would be left in the storage area of the MMU (and generate an <code>A34-218</code> error). It could be either removed manually from the MMU and cut off by hand, or [[test mode]] could be used to feed it into the empty drum cavity after removing the drum and cut it at the correct length. | ||
* Using this process to create screens for the [[Print Gocco]], by pre-producing reusable frames and burning stencils 4–6 up. Screens made in this way would be printable using the original Gocco hardware instead of squeegeeing through them. | * Using this process to create screens for the [[Print Gocco]], by pre-producing reusable frames and burning stencils 4–6 up. Screens made in this way would be printable using the original Gocco hardware instead of squeegeeing through them. | ||
{{References}} | {{References}} |
Screen printing with Riso stencils | |
---|---|
Difficulty | Intermediate |
Duration | 20 min. |
Tools | Scissors or craft knife Masking tape Medium mesh (~200 LPI) silkscreen (stretched on frame) (optional) cardboard/chipboard frame (optional) Ink retardant Other screenprinting materials |
This is the draft of an article, it is incomplete or in-progress.
You can help by contributing to missing sections, editing existing material, or helping to migrate this page from linked sources.
The stencils created by the Risograph can be used with a screenprinting setup to manually press ink through the stencil. This is an alternative way of making an image for silkscreening—rather than using an emulsion-based process or another form of stencil. It also allows non-Riso inks (such as opaque whites, metallics, and other additives) to be printed through Riso stencils, as well as printing on fabrics or other strange stocks.[1]
This technique is dependent on three manipulations of the Risograph and the material properties of the stencil it creates:
The stencils created on the Risograph are usually inked immediately after the image on them is burned. The first print (the "proof print") is used to press them into the surface of the drum, which saturates them with ink. For this process though, clean/dry stencils must be generated—so the Riso has to be manipulated into making but not inking a stencil.
Since duplicators were originally marketed as office equipment, one of their basic metrics was "first-print-out" time, AKA how long it takes from hitting a print button to actually having a print in hand. Both the stencil making and stencil removal process on the Risograph are quite slow, to save time, they happen simultaneously. Here's the order of operations:
In order for the machine to properly place stencils on drums (and detect when something has gone wrong) it has to be able to "see" if there is a stencil on the drum or not (step 4 above). This is facilitated through a reflective sensor above the drum and the strip of black rubber tape which runs along the length of the drum, just to the right of the clamp.
At a specific angle of rotation (right when the reflective sensor is pointing at that strip), the sensor shines a light onto the surface of the drum and looks for the reflection.
To ensure even coverage, the drums are designed with a series of 4 meshes, which act to spread ink out evenly underneath the stencil. The drum body itself is a very coarse mesh with a honeycomb pattern of holes cut into it. The screen is two layers of square metal mesh, the inner layer is a medium mesh, and the outer layer is a finer mesh. And the last layer of mesh is the stencil itself.
The substrate of Risograph stencils is a sheet of rice paper, with a mesh of pulpy fibers—the image itself is burned into a thin plastic film (shiny, under light) deposited on the surface of this paper.
First you will need to create a blank (or confidential) to act as a barrier, sealing the ink inside the drum, then trick the Risograph so that it cannot remove this stencil (and believes it has already been removed), and finally burn the stencil of your image and remove it from the drum.
To reset the drum, you'll need to remove the taped on barrier stencil by hand (and it's best practice to seal up the drum with another stencil, so that it doesn't dry out).
In order to pull ink through the paper stencil, it needs to be stretched into a rigid surface. There are two basic methods for this:
Either way, you'll want to stretch the stencil taut across the frame, in the same way you would stretch a canvas.
You can pretty much pull or push ink through the stencil as you would when normally screenprinting, however ink in the paper stencil will dry much faster than it would in the regular fabric mesh of a silkscreen. To remedy this, you can try mixing an "ink retardant" into your ink to increase its open time (but this will also make it slower to dry). Also be sure to always keep your screen flooded and not delay too long between prints.
A number of theories have been proposed for alternatives to this method, or further optimizations:
A34-218
error). It could be either removed manually from the MMU and cut off by hand, or test mode could be used to feed it into the empty drum cavity after removing the drum and cut it at the correct length.